Adventures of Willy Beamish
Many of the challenges Willy faces are typical choices a nine-year-old boy must make: whether to push his little sister on the swing (and how high to push her), whether to mow the lawn or not. No, should I do my dad's laundry or not? car, and should walk the dog or feed it. Making unwise choices can have a variety of negative consequences. For instance, if Willy doesn't wash his father's car, he won't get pocket money and can't buy an item he'll need later in the game. In addition, Willy has a scoring system called the Trouble-O-meter, a thermometer that says "Good Boy" at the bottom and "Cadet School" at the top. Actions that upset Willy's parents will move the meter up a notch, and actually making them angry will cause the meter to go up even more. If the mercury hits "Short School,", that's where Willy comes in and the game ends. I wish you fun!
Use arrow key and try some key ( Shift, Enter, Z, X, A, S , Q, E, R, T, G, F, H ) to controls the game.