Windjammers / Flying Power Disc
One of six playable characters, each with its unique speed/power rating and special throws, is selected by the player in the video game Windjammers / Flying Power Disc. Any of the eight main directions can be used by players to circle their respective sides of the court. In order to score, they must play both the roles of defender and attacker, keeping the disc out of the goal area while hurling it at the opposition. The disc is tossed back and forth between the players, with the speed of the disc typically rising with each throw, until one of them gets a point. At that point, the referee resets the disc and throws it to the winner. that they are able to serve. At discus, there are red goal areas that are worth five points and yellow goal areas that are worth three points each. In addition, a "miss" results in the opponent scoring two points if the disc is not caught while in the air (see description below). The size and placement of goal areas vary amongst the six different types of courts.
Use arrow key and try some key ( Shift, Enter, Z, X, A, S , Q, E, R, T, G, F, H ) to controls the game.