JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927)
The gameplay in JoJo's Bizarre Adventure follows most basic fighting games, in which two fighters battle against each other using a variety of attacks, techniques, and special moves to deplete their opponent's health bar. A super meter, which increases as fighters deal and receive damage, can be used to perform character-specific super moves.
The unique feature of the game is the inclusion of "Stands," powerful projections of a fighter's energy that are unique to each fighter. Whilst stands are generally integrated into a fighter's moveset, most characters possess an active stand, which they can bring into and out of battle using the 'Stand' button. While a stand is out, the fighter can increase the power of their attacks, use unique techniques, receive enhancements such as double jumping, and even have their stand attack separately from the fighter character. However, attacking a fighter's stand will also cause damage to the fighter, which brings a risk to using stands, and the damage inflicted is doubled if the stand is far away from its user. A stand's presence on the field is determined by a stand gauge, which decreases if the stand is attacked and refills whilst the stand is withdrawn. If the gauge is depleted, a 'Stand Crash' occurs, rendering the fighter temporarily stunned and vulnerable to attack. Other features of Stands include "Blazing Fists" matches, where two Stands clash against each other, requiring the fighters to mash buttons to overcome their opponent, and the ability to program Stands to perform a series of attacks, which can be combined with a player's own attacks for extensive combos. Some characters do not possess active stands, or any stands at all, and instead use other techniques.
Use arrow key and try some key ( Shift, Enter, Z, X, A, S , Q, E, R, T, G, F, H ) to controls the game.