Donkey Kong Jr. (bootleg)
Platform games are what Donkey Kong Jr. and its precursor are. There are four phases altogether, each with a different subject. DK Jr. has the ability to move quickly left and right, jump, and grab vines, chains, and ropes to move up the screen. He can ascend quicker if he holds two vines and slide down faster if he holds just one.
Among the foes are "Snapjaws," which resemble bear traps with eyes; "Nitpickers," which mimic birds and some of them are capable of attacking by laying eggs; and "Sparks," which scoot over the wire in one of Mario's hiding places. In order to avoid them, DK Jr. can hop over them when on platforms, change from one vine, chain, or rope to another, or knock down pieces of fruit that will kill any enemies they come into contact with before dropping to the bottom of the screen.
DK Jr. must reach the key hanging next to his father's cage in order to complete the first three stages; when he does, Mario departs while shoving the cage off the screen. To release Donkey Kong in the fourth stage, DK Jr. must insert six keys into locks on the topmost platform. The player is returned to the initial stage at a higher difficulty after a brief cutscene. Each stage has a bonus timer, and when the stage is finished, the player's score is increased by any points that are still on it.
When DK Jr. touches an enemy or projectile, falls too far, touches water and falls over the bottom of the screen, or the bonus timer reaches zero, he loses a life. When a player runs out of life, the game is over.
Use arrow key and try some key ( Shift, Enter, Z, X, A, S , Q, E, R, T, G, F, H ) to controls the game.